Vincent Shen: I’ve heard a bit about a potential new Super Mario movie in the works. Dan Kline: I don’t think it can top the old one. Shen: It’s potentially currently going through the production phase. But they’ve also gone through more licensing stuff in terms of theme parks, which you brought to my attention.

Can you talk a little bit about that? Kline: Right now, at the Universal Studios location in Japan, they’re actually already under construction on what’s called Nintendo Land. It’s a handful of rides. They’ve been very secretive. We know there’ll be a Mario Kart ride. Think of it like the Star Wars expansion at Disney, a very immersive land, a big deal.

In Orlando, they’ve said, “We are going to build out Nintendo properties.” But they’ve been very cagey about where. The rumors had always been at the original Universal Studios. There’s a kids’ area that’s a little bit lifeless, it would make sense.

But then, about a month ago, it became public that Universal Studios is building a fourth gate, another theme park, and they’ve amassed a big chunk of land to do that. So, it’s very logical to think that Nintendo is going to be the cornerstone, the Harry Potter, of this new theme park. And maybe there’ll be something tying it to one of the other theme parks, like the train ties the two Harry Potter Worlds together to help sell multi-day tickets. This is a risk for Universal and a huge win for Nintendo, because they’re getting the licensing fee whether it’s an instant success or not.

Shen: All the new people going to this park and enjoying those rides, potentially bringing them into this world for Nintendo. Kline: In theory, you’re going to get people who go on the ride not knowing what Mario Kart is, or never having played Pokémon, and they’re going to enjoy the ride experience and then go out and experience the video games. Shen: Yeah. The last topic, we only have a couple of more minutes, I do want to talk about e-sports since that’s one of the more popular trends at the moment in the entire video game sector, and where Nintendo is with this trend.

If you’re a listener and you guessed that Nintendo is a little bit late to the game again, you’d be right. In e-sports, Nintendo has typically taken a more hands-off approach, allowing independent tournament organizers to basically set up their own events and prizes with very limited input from the company. Maybe Nintendo will offer some marketing support, some hardware support, providing consoles, for example, to the tournament or the event. But their efforts have ultimately been nothing like what Activision and EA have in the works, in terms of these multimillion dollar franchises, major tournaments, thousands of spectators, and these really big cash prizes. But Nintendo’s experimenting more with formal e-sports as of this summer. They had the Splatoon 2 world championship and also the Super Smash Brothers Invitational tournament to showcase those titles, especially the upcoming Super Smash Bros Ultimate, which is coming in December for the Switch.

Very, very highly anticipated title for that console. It should be a huge seller in the holiday season. I think Super Smash Bros alone could be a big tailwind for increased software sales or game sales, and also console sales for anyone who’s been holding out for this, one of the most popular multiplayer titles of all time. Kline: They’ve really built the case for buying the Switch by — at first, it’s like, “Well, OK, Mario Kart, I kind of want that.” Then they add one title every quarter. Then, eventually, you’re like, “Boy, I have to get this.

There’s like 10 things.” But in terms of e-sports, they have to engineer some of their games a little differently. If you look at older versions of Super Smash Brothers, they’re not purely competitive games.

There’s a level of goofiness to it that takes away from the online casino games canada. I haven’t played the new title, but I would assume it’s going to at least have the option of a purer who-is-better competition, as opposed to, we were playing and then I stepped on something that made me super powerful and I kill you and it had nothing to do with who’s better. I would assume they’re going to have to either have loose, more fun tournaments that aren’t as competitive; or, they’re going to have to put out games that work to that world. Shen: Yeah. We’re running out of time. Final thoughts from me, Matt, this is definitely a case where I can see where you’re coming from, in that Nintendo does not get enough love compared to some of the other U.S.-based video game companies.

But I think the turnaround, thanks to the success of the Switch, is undeniable. And I do really like some of the other investments and focuses that management is taking, in terms of what they can do with all that valuable IP that they have. Any final thoughts from you, Dan? Kline: If you look at the life cycle of consoles, the success of the Switch gives them 10 years to plan for what happens next. I think what happened is, they’d had a steady stream of always having a successful console.

That got them a little bit complacent. They didn’t have to license, they didn’t have to partner, they didn’t have to do theme park deals. Now, if the Switch is the last successful Nintendo console, I think they’ll be ready for the world that could represent that, where they’re licensing, they have partnerships, they’ve worked with Apple, they’ve worked with other people. This sort of resets the company, and gives them time to become a growth story, when they were definitely a shrinking story that owned some really good IPs. This makes me very excited about the future of Nintendo. Shen: And it certainly helps to be able to make some of those investments, go through some of these experiments when you’re on a swing and you’re doubling revenue in the past fiscal year.

Now you might be asking yourself, “Doesn’t having female enemies in a game perpetuate violence against women?” And that’s a good, fair question. When we refer to depictions of violence against women, we’re generally discussing situations in which women are being attacked or victimized specifically because they are women, reinforcing a perception of women as victims. Such scenarios are very different from those in which women are presented as active participants. In the Street Fighter games, for instance, when Chun-Li and Ryu fight each other, this isn’t considered violence against women, because the two characters are presented as being on more or less equal footing, and because Chun-Li is an active participant who isn’t being targeted or attacked specifically because she’s a woman. Similarly, the waves of male attackers players face in so many games are typically not passive victims. They are active participants in the conflict, and importantly, the violence against them isn’t gendered. Players fight with them because they’re on the opposing side, not specifically because they are men. Unfortunately, when female combatants do appear in games, they are often presented in sexualized ways which inevitably lend the player’s attacks an air of gendered violence.

In Saints Row The Third’s so-called “Whored Mode,” for instance, players must defeat waves of sexualized women, sometimes beating them to death with a large purple dildo. In the 2009 game Wolfenstein, the Elite Guard are a special all-female enemy unit whose absurd uniforms sexualize not only the female characters themselves but also player’s acts of violence against them. Similarly, in 2012’s Hitman Absolution, the Saints are a special unit of female assassins who wear latex fetish gear underneath nun’s habits. It’s a ludicrous design choice that is transparently intended to sexualize these enemies. And in Metal Gear Solid 4, the Beauty & the Beast unit is an enemy group made up of five female soldiers that players fight over the course of the game. At a certain point during these encounters, each boss sheds her armor and appears as a woman in form-fitting attire. “It’s all so funny.” If players then avoid the Beauty’s deadly embrace for several minutes without killing or neutralizing her, the game transports them to a white room where equipping the camera results in the character making sultry poses. Funny how that doesn’t happen with the male bosses in the game. Whenever female combatants are dressed in sexualizing attire, it sets them noticeably apart from other enemy units. It’s intended to make the player’s encounters with them sexually titillating and that’s particularly troubling considering that those encounters often involve fighting and killing those characters.

Violence against female characters should never be presented as “sexy”. The way for games to handle female combatants is not to present them as sexualized treats for the player. Rather, it’s to present them simply as combatants who happen to be women fighting alongside their male counterparts on equal footing. For all of its many, many problems one thing Bioshock Infinite did right was to include non-sexualized female officers on Columbia’s police force. And in Assassin’s Creed Syndicate, both the player’s gang and the enemy gang have rank-and-file female members who fight alongside the men. Despite the presence of female combatants in games like these, there is still a tendency for game studios to treat female representation as some kind of extravagant goal, rather than simply treating it as standard in the same way they handle male representation.

The excuse that I hear most often for the absence of female combatants in games is that players wouldn’t believe it. But games, even ones that draw on historical locations or events like the Assassin’s Creed series, create their own worlds and set the tone for what we will or won’t believe. To participate in the worlds games create, we happily accept time travel, superpowers, ancient alien civilizations, the ability to carry infinite items, the idea that eating a hot dog can instantly heal your wounds, and a million other fictions. It’s certainly not too much to ask that these fictional worlds give us believable female combatants too. The media we engage with has a powerful impact on our ideas of what’s believable and what’s not. Games like Assassin’s Creed Syndicate demonstrate that when the existence of female combatants is presented as straightforward, normal and believable, players have no problem believing it. And they shouldn’t, since, unlike those magical healing hot dogs I mentioned, female combatants actually exist.


At the 2014 Electronic Entertainment Expo, the game development company Ubisoft debuted a trailer showcasing the cooperative mode in their upcoming game Assassin’s Creed Unity. One thing viewers quickly noticed about the trailer was that all the assassins in it were male. When questioned about why female characters weren’t an option in this mode, the game’s creative director said that although there were originally plans to allow for female assassins, the development team couldn’t add them because it would require “double the animations, double the voices, and double the visual assets.” Meanwhile, a level designer on the game stated that including female assassins would have meant recreating 8000 animations on a new skeleton. These comments led to an explosion of controversy and criticism on Twitter, with many people using the sarcastic hashtag “women are too hard to animate.”

A number of experienced game developers joined the chorus of voices calling out the absurdity of Ubisoft’s claims. Animator Jonathan Cooper, who had previously worked on Assassin’s Creed III for Ubisoft, tweeted, “I would estimate this to be a day or two’s work. Not a replacement of 8000 animations.” And Manveer Heir of Bioware summed up what Ubisoft was actually saying: “We don’t really care to put the effort in to make a woman assassin.” Ubisoft’s disregard for female character options didn’t stop with Unity. Also at E3 2014, the director of Far Cry 4 admitted to a similar issue with that game’s online co-op mode, saying, “We were inches away from having you be able to select a girl or a guy as your co-op buddy.” Again, the excuse for why this option wasn’t available was that it would just be too much work. And yet again, what they were really saying was that they just couldn’t be bothered to do the work it would have taken to provide that option. Though it’s worth pointing out that in the two years since this controversy, Ubisoft has made clear efforts to improve the representation of women in the core Assassin’s Creed games, with the most recent entry, Assassin’s Creed Syndicate, giving the option to play as Evie Frye through much of the campaign.

Of course, Ubisoft weren’t and aren’t the only ones with this apathetic attitude toward female inclusion. In fact, not doing the necessary work to include women has long been the norm in the video game industry. The FIFA soccer game series, which had its first entry in 1993, took over 20 years before finally introducing female teams in FIFA 16. “I’m in the game.” And it took ten years for Call of Duty to introduce female soldiers into its competitive multiplayer with 2013’s Call of Duty: Ghosts. The long-running Battlefield franchise, on the other hand, has still never allowed for playable female characters in its multiplayer modes. There’s an important conversation to be had about the ways in which military shooters work to glorify violence, but as long as we’re going to have such games, it’s actually better when they include female combatants in them.

The most famous characters in video games are a plumber who’s super into cosplay, a mutant hedgehog with a bad attitude, and a yellow ball who eats ghosts. So it’s safe to say that video games don’t just tolerate weirdness, they embrace it. But some games are so bizarre, even the most jaded gamer has to do a double take. Here’s a look at some of the most bizarre games coming out in 2018. Biomutant Developer Stefan Ljungqvist describes Biomutant as a “a post-apocalyptic kung fu fable,” but that’s just the tip of the iceberg. Biomutant actually allows players to create their own cyborg furry, a half machine-half animal neteller casinos sa expert with robotic implants and mutant abilities that allow for a ton of weird combinations. Ultimately, Ljungqvist says Biomutant is like “Kung Fu Panda, it has a touch of, you know, Mad Max in it… It’s more like Zelda.”

We have no idea what that means, but it sounds awesome. Morphies Law Instead of simply asking players to mow each other down with various weapons, Morphies Law takes a brand new approach to competitive shooters: when you damage a foe, the limb you hit shrinks and all the mass your opponent lost transfers to the corresponding limb on your character, making your body part larger. More mass means that you’re easier to shoot, but also paves the path to victory: at the end of the match, the team with the most mass wins. The result is both hilarious and challenging, as players with tiny heads and huge butts try to take out enemies with gigantic chests and stick legs. There’s something you won’t see in Call of Duty! Ooblets What if Farmville allowed you to send your corn out to attack other vegetables, Pokemon style? That’s the crazy premise behind Ooblets, which introduces the world to the concept of combat gardening. Defeating enemy crops rewards you with seeds which you can plant to grow your next batch of insanely cute warrior thralls. Plus, there seems to be a lot of dancing.

We can’t wait to grow em all! Wattam When it comes to bizarre games, one title stands out above the rest: the 2004 classic Katamari Damacy. Now designer Keita Takahashi is back with Wattam, where you control the mayor, who is a green cube with a mustache. Your goal is to befriend everything you come across, including trees, clouds, and multicolored turds. Naturally, if you’re successful, things might… explode? Just how Wattam actually works is still a mystery, but given Takahashi’s track record, one thing is certain: it’s going to be a lot of fun trying to figure it out. Just don’t ask what happened to Ted: “Woo!” Pig Eat Ball When a game’s marketing copy begins with “BARF-CENTRIC GAMEPLAY,” you know you’re in for a wild ride. Pig Eat Ball’s hero is Princess Bow, who is basically Pac-Man, except every time she eats something, she gets fatter. The solution?

– From Playground Poker Club in Kahnawake, Quebec this is Poker Night in America.

– What’s up guys, and welcome to Poker Night presents Party Poker Live at the Playground Poker Club in Montreal. I’m Doug Polk. That’s right my name is just two syllables, efficiency.

– Antonio Esfandiari is our big winner so far today, up 71,000. A couple other small casino winners here, Lauren Roberts and Jeff Gross. And Rob Yong is down the most, $86,000, but looking to make a change. Lauren taking a quick nap before gets her straddle. You don’t wanna miss your straddle guys.

Poker Night is brought to you by Kimo Sabe Mezcal. – Call. – Jeff Gross limping into the pot with nine to the button. Again, I’d like to see him raise it up.

Price these guys out, build the pot. You’ve got position, you’ve got pocket nines man. – Calling is the thing to do then. – Krpan calls Ace ten suit in, Roberts calls King Queen. Trickett called ten six here as well.

And Esfandiari, the big one, has ace five off. – He will check. – It’s almost our first family, we’re missin’ Rob. – Family Pot. – No Rob though.

I miss Rob, I miss Rob. – I know I miss him already, where is he? – Seven, five, five.

Big flop for Antonio, flopping trips with the best possible kicker. – 900. – And Jeff Gross is gonna start off with a bet here on the flop. These flops can get tricky, although he does bet extremely small. Giving himself some room to place a post flop. Krpan calls back to … Why not, it’s just a small bet.

And now Antonio has to decide whether to trap or fast play. Bumps up to $6,000. And now Jeff has a kind of ugly spot.

Antonio’s saying he has a five or a bluff. Jeff will make that call, Krpan gets out of the way and we are heads up. – Heads up. – I love heads up. Three in the turn. Not a good card for Jeff Gross.

If Antonio was semi-bluffing the flop with six four, he got there on the turn has made a straight. – Bet. $14,300.

– Antonio continues the aggression on the turn. And frankly if I’m Jeff Gross, I’ve gotta consider laying this down. – Call. – Jeff going nowhere though. Dead two and nine. Let’s see if the flow show can get something going here.

Close, but no cigar. Now Antonio still has three of a kind with the best kicker. But just in case that wasn’t enough for him, he’s got the ace of clubs as well.

Which means, Jeff Gross could not have made an up flush. Now I know these two guys are good friends, but even against your best buddy, business is business and sometimes you’ve gotta open shop. – $29,200.

– Jeff can have so many better hands here. I think he has a pretty clear fold. It’s tough laying it down when you flop an over pair. – This is where it hurts. – But you gotta know when to let it go.

– Six eight, six four, or a five. – Take a look. – Uhhh.

– Straddle? – Alright I’ll do … – Straddle $1,600. – Let’s let PBS. – I can’t do it. – You can’t straddle right?

16’s the max. Not that I would, but just so I know. – Once again we have an action packed, straddled hand.

– Ooh my man. That is my man. – Yong looks down at ace jack, bumps it up. Krpan makes a big fold with king jack, like it’s nothing.

Was dominated, nice to get out of the way. Antonio defends his straddle with honor. Interesting board, both players catch a small piece.

Antonio has middle pair. And Yong has a gutter to the nuts. Big flop bet here from Yong, $15,000 into a pot of around 17 or 18 thousand. This hefty wager will probably get called.

But he’s setting up an ability to go the distance that might get Antonio off of a lot of his hands. Unless of course, you turn the nuts. Now Antonio can’t feel good about the situation. A ten’s pretty weak on this board. He might have a few weaker hands. By check calling here, Yong gives Antonio room to bluff.

And look, if you’re ever playing poker with Antonio, give him room to bluff. A nine on the river might kill the action. Antonio was really hoping for a river like the three of hearts.

Or he could represent a flush as well as a straight. As his opponent wasn’t likely to have either or those hands. Ace jack will take it down. Antonio Esfandiari does not bite the bait on the river.

When we come back, you will not believe what happens. Hashtag ClickBait, Hashtag StickAround. – Welcome back to Poker Night presents Party Poker Live at the Playground Poker Club in Montreal. We’re still six-handed at three haded here.

Back down to the micro stakes. 100 and 200 dollar blinds with 300 dollar anti. – Raise. – Raise $1,000. Call. – We have a raise from Sam Trickett with the ace deuce off.

And a call from Roberts with nine eight. – Should we kick it up to one two four, for the last hour and a half? – I have no objections.

– I would love to. – Both players pair the flop, but Roberts in the lead with top pair. – You got me.

– That means you have to put four in yeah? – What? – You have to put four in there. – And she’s gonna go ahead and take the betting lead.

– That was the 16 you just won. You know that right? – You put four in yeah?

– Many many times. – Trickett’s not buying it and pumps it up to $6,000. If he gets a fold it’s good because no matter what hand Lauren has, she has a lot of equity. And if she calls he still has some ways to win the pot. Jack on the turns actually a pretty good card for Roberts because now she has a straight shot to go along with her pair.

If I’m in Trickett’s shoes, I’ve gotta be pretty afraid of that card. I’d probably slow down here. Trickett likes to live life in the fast lane. Firing again. I do not imagine this is going to work. But maybe he’s looking to go the distance.

And she makes the call. – They run a game on there on Twitch a lot. They have a steady game there. – Four on the river changes nothing. Roberts checks one more time over to Trickett. Is he going to go for the glory?

Now Roberts realizes that she’s behind a lot of hands. Like ten nine, or six five. But it’s possible Sam has a trick up his sleeve. Big fold there on the river with a flop top pair. And the bluff will take it down. – Nice bet.

– Tricky. – We have another straddle pot. Yong makes it 400, Trickett makes it 800.

The real question we’re all wondering, why was Doug not invited to this game? I’m free all the time everyone. We’ve gotta talk to production. Anyway back to the hand. Krpan raising it up with king queen.

Roberts calling with ace jack. Yong skadoodles as does Trickett. Heads up to the flop. You know I’m not much of a hat guy, but I’m thinking that might change. King ten five, Krpan flops top pair. Roberts hops to get under the nuts with a backdoor flush draw.

We should be seeing a little bit of action. Bet’s $4,000, and Roberts makes the call. She could raise, put a little pressure on.

But call works just fine. Roberts hits the straight in the turn and also picks up the royal flush draw. If a jack of clubs comes on the river, I don’t think she’s gonna lose the pot. Now Krpan does have top two, so even though she has the straight, she will lose if this river is a king or a queen. So she’s gonna have to dodge a couple of cards.

But she’s in great shape now to win the pot. This is gonna get expensive for Krpan quick, unless he can find his way into a full house. Once Krpan faces this raise from Roberts, he knows he’s in pretty tough spot. If the rivers comes an ace jack or nine, his hand will be a lot worse. If it’s a club his hand becomes almost worthless.

So he’s got a tough decision to make here. When facing this raise, generally speaking, you’re gonna have to call and look to evaluate, but Krpan’s got other ideas and moving in on the turn. But there’s no way this is gonna get through.

Roberts is gonna take her time here. But ultimately she’s gonna have to call. She could be up against ace jack as well and be free rolling. She could maybe up against a set and be ahead.

And even if your opponent shows you a flush, well that’s not great. But you can still win if the river comes another club. – Is it like 70 or something? I think I figured out … 60, 70 something like that … Alright I guess I have to call you.

Would you like to run it once or twice? Whatever you want. Yes I call.

– Once or twice? – Once. – Okay, leaving it all on the line. – Good luck guys. – Also can you really pass on the chance to hit that royal? – That was good.

Krpan seems thrilled. – Welcome back to Poker Night presents here in Montreal. Where Sam Trickett has double straddled to kick things off. Poker Night is brought to you by SIT & GO 2.0 Go to and claim a free SIT & GO 2.0 strategy e-book.

Roberts will call into the pot with pocket sixes. On the conservative side here. – Is this mine?

– Yeah. – How much is it? – Yong will call with four three off. Trickett’s got other things in mind though, and he makes it $4,800 to go here in the largest straddle.

Good opportunity for Roberts to call and place a … But Yong has no way to get into the pot with a hand that bad. – I’m doing my part Sam, to help get you even. – Four, deuce, deuce. Actually a strong flop for sixes despite not flopping a six.

You don’t have any over pair with sixes too much. You have to be happy when that does happen. Pretty good flop as well for Tricketts to take a stab at.

Unless Roberts had a pair she played conservatively preflop, She’s mainly gonna have over cards to the board. With pocket sixes though, Roberts is going to at least see the turn. But I could see her calling more streaks than that.

In fact, Roberts feels so good about this situation she’s making it $15,000 to go. Unfortunately for Trickett, his stop should be here. But he’s going nowhere and I don’t even know what he’s doing at this point. I mean I get trying to play some poker.

– God I love Trickett. He’s so good. – He is good. – What’s it like being good Trickett?

– He is good. – He is good. – Yep he’s pretending you had a two.

– I have a pair. – You have a pair? – Yes. – Now in the interest of good will… – We both have a pair of twos. (laughing) – Oh my god you have quads? Dammit.

– Only Francois can make quads, let’s be honest. There’s only one guy I know who can make quads. I’ve never seen it, Francois’s guy. – This is a tough one.

This is honestly tough for Lauren because there are possibly some bluffs. I mean if you opponent’s gonna float king seven on the flop, he could have anything. – I don’t know, it feels like you have a king or a queen in your hand. – Right on the money. – Can’t really call. – Fold.

– Pick one card. – On point there Lauren. – That one. – Alright. – This one? – Seven of spades, not what you wanna see.

– Good job. – Roberts trials this pot to $400. Action folds to Yong on the button. Opening up with nine deuce, to a big sized raise.

$3,000 to go. Rob enjoys playing his buttons, that’s for sure. Trickett with his lucky hand, king seven suited back in the mix. Look, I always say, if you get a hot streak with a hand, you’ve gotta ride it out. Roberts lets the big blind go.

Back over to Yong, going nowhere with the nine deuce suited. King, jack, deuce. Both players flop pairs. Trickett with top pair, Yong with bottom. – $11,000.

– Trickett bets $11,000 on the flop. And you’re not happy if you’re Yong, but you’re still likely gonna have to call. You could improve to 2 pair of trips on a nine or a deuce.

You might be ahead, you might give up. You likely just have to see the turn. There she is. The nine of clubs.

And it’s an especially juicy turn. Because Trickett also has the flush trying to go along with it. You just can’t make this stuff up. I like Trickett’s check here on the turn.

Playing some pot control. If he bets and gets raised, it could get out of hand. It’s a nice check call hand, and he’ll have to play some rivers. For Yong clear bet, two pair, very likely ahead.

Get some value, set yourself up for some good river situations. Now there are gonna be some bad rivers here for Yong. A lot of them actually.

However this is one of the best rivers in the deck, other than hitting a boat. He now can be very certain his two pair is good. And if Trickett does have a hand like a king or queens, or maybe even a jack, he might pay him off if he bets around 30-40 thousand. – Bet $26,000. – What you got?

– One pair. (laughing) – He sounded so miserable. He said what do you got? And he was so miserable, he said one pair. And the way he said it like … (laughing) – This is a very close and tough spot for Sam. I could see him going either way.

And I couldn’t fault a call. But he makes a lay down. – This is why I’m embarrassed yeah. – Two pairs somehow? Two pair. – So, that’s why I’m embarrassed, I just had a plan … – That’s gotta be one of the larger pots won with nine deuce in televised poker history.

It’s just a hard hand to play, but incredibly fun to watch. Stick around and we’ll wrap things up when we return. – Hello and welcome back to Poker Night presents Party Poker Live at Playground Poker Club. Our final results of the day, Rob Yong’s our big winner of $87,000. Lauren Roberts had a swinging session, ends up down very small and John Krpan ends up down over $100,000. Next time from here at the Playground Poker Club, we’re back to regular high stakes.

Rob Yong decides to stick around and keep punishing, while John Duthie has had better days in his life. And we welcome recent Macau Main Event champion Elliot Smith. If you want more Poker Night, you can find us on social media, including Twitch and Youtube, where you can find full-length episodes, livestreams, and exclusive content. Also don’t forget to download our free poker app. You and your friends can have your very own poker night as well as a chance to win a seat in our show. Search for us in your app store and download it today.

From everyone here at Poker Night, I’m Doug Polk. From everyone here at Poker Night, I’m Doug Polk. – And then I changed the plan and put you in ace queen. (laughing) – That was one of the greatest lines at a poker table. I’m gonna use that.

As you know, Badugi is a poker variant which is really about making the best hand at the table. There are some strategy options of course, but they’re rather limited. The bulk of Badugi strategy is about starting hand selection and bluffing. Now then, as we all know, fixed limit poker (or simply limit poker) features a betting structure which – according to some at least – cripples players when it comes to bluffing. Therefore, limit Badugi should be a game of starting hand selection only really. Fortunately that is just not the case, simply because the theory of limit poker being restrictive on bluffing is a mere myth.

The popularity explosion of online poker was the event that gave birth to this myth. Following Chris Moneymaker’s WSOP Main Event win, thousands flocked to the online poker tables from world over, and they jumped head-first into NL poker. These people soon became accustomed to “dark tunnel” bluffs, and they automatically assumed, all bluffing was supposed to be of the “dark tunnel” type. Dark tunnel bluffs are also known as donk bluffs, and they consist of the bluffer shoving everything into the middle on rags. Such donk bluffs work pretty well in NL poker, because they completely ruin the pot odds for potential callers. The donk may decide to fire out such a bet at any one time, and if you sit down to the micro stakes NL tables, you’re almost guaranteed to come across at least a pair of such donk bluffers. Better players fold when faced with such a donk bluff, even if they strongly suspect the bluffer has nothing to back up his posturing. Due to the fact that the pot odds are mangled beyond recognition though, they decide to take the small hit and wait for a better opportunity to teach the dark tunnel bluffer a lesson. Such opportunities will come by sooner or later, so the donk bluffer’s life-span is by no means guaranteed at the NL tables either.

At the FL tables, things change. The donk will fire out his bet, but because he’s limited in regards to the number of chips he can get into the middle by the betting structure, he will indeed be prevented from ruining the pot odds. Good Casinoslots players who suspect that it’s a donk they’re dealing with, will make the call. What does this mean? It means donk bluffs are indeed condemned to failure in FL Badugi and in FL poker in general. Does it mean bluffing is altogether impossible? By no means!

Other people possess a particular favorite online pokies at they are looking for when choosing online gambling hall.

Make sure gambling computer software was created by a reliable internet betting room software supplier. Be cautious of betting room website who employ software that is not common or otherwise up to par with the business standard. There are many software providers out there – It can be difficult to keep track of them all. However, there are several that are very worthwhile.

You ought to play casino games only at popular and safe online casino room that is certified by a jurisdiction that offers betting certification. You ought to know that many gambling room website brands slide through the cracks lacking a true license. A way in order to check whether they are certified or not is to find out what software they`re running. That is because betting hall website can`t receive certification if they do not show the kind of software they use in the site. Any of the online betting hall brands using computer software supplied by bigger gaming computer software brands hold a license since a software manufacturer simply will not offer gaming computer software to on line betting hall if they don`t hold a proper license to run a betting site.

You ought to check and see if there`s a telephone # for you to call if you run into troubles. Find out whether gaming room website offers real-time chat assistance while casino games playing or if user support will be handled solely via email. The wagering room you should rather play on would provide many comfortable ways in order to get in touch with them. Do not hesitate to call their toll free user support line if only in order to check that it`s operational. Perhaps you want to test response time to customer assistance questions before you risk your cash. Generally, support employees will be available twenty-four/seven.

Other Issues of Interest:
All casino games brands run promotions. However, it`s valuable to read any fine print section to say how beneficial the promo truly is. Normally, the offers are very good. You should remember to examine all betting hall Rules and Conditions. The features are typically beneficial and the gambling sites are not trying to fool you. However, you ought to be aware that certain promotional offers are not as good as they look at first glance.

Once more, read all Rules and Restrictions and ensure you comprehend them.
Furthermore, ensure you`re able to put down real cash before you decide to play casino games on your betting room website. US citizens, Canadians, Danes and residents of Eastern Europe and Russia might be barred from the gaming room.

Check to see if the on-line gaming web-site is functioning appropriately. If not, how will you be certain the gaming program will? Check another gambling hall.
online betting room payout rates: Typically, how much does the casino return to gamblers when one hundred US$ has been wagered? This should be a minimum of 95 USD (ninety-five percent) or more.

BetVictor Review

The ‘gentleman’s bookie’ has grown significantly since it was set up as a small family business back in 1946. Victor Chandler, now known online as Bet Victor, doesn’t claim to be a specialist in one particular sport and its ‘Jack of all trades’ approach means there’s always plenty to choose from.

Sports Betting Markets

As you can see, BetVictor’s sportsbook is substantial with bets offered on all of the following sports.

Baseball, basketball, bowls, boxing, UFC, cricket, cycling, darts, football, futsal, Gaelic Games, golf, greyhounds, handball, horseracing, ice hockey, motor racing, motorcycling, Olympic games, rugby league, rugby union, snooker, speedway, tennis, US horseracing, skiing and volleyball.

Their in-play markets are varied and with football, golf, snooker, tennis and horseracing featuring heavily there’s plenty to put your money on.

Sportsbook Website has recently received a facelift and as a result is now one of the cleanest looking sports betting websites out there.

Users will be immediately drawn to the top six biggest markets and events being offered via the striking rotating image banner at the top of the page, but navigation to other sports is very simple too.

Simplicity is the key to the BetVictor website so there isn’t quite the range of extras you’d get with other bookmakers but what this site is great at is making betting online easy and fast. However, to accompany their in-play features you can listen to live commentary from horseracing in the UK and Ireland and the biggest football matches of the week as well as the audio feed from Sky Sports Soccer Saturday.

Coral Review

This traditional British bookie is at the top of the tree when it comes to football and major sports betting. Through their simple online betting portal they attract customers from over 100 countries who are privy to some of the best fixed odds on all the major sporting events.

Sports Betting Markets

Compared to some other online bookmakers Coral don’t offer the widest range of sporting events to choose from, but what they do offer is a huge choice of betting options within the most popular sports in the UK and USA such as football, cricket, rugby and NFL. Their list includes:

American football, baseball, basketball, boxing, cricket, cycling, darts, football, Formula 1, golf, greyhounds, horseracing, ice hockey, motorbikes, Olympics, rugby league, rugby union, snooker, tennis and volleyball.

Sportsbook Website

Their website looks and performs well with quick links to football, horseracing and greyhounds along with the popular ‘Goals, Goals, Goals’ coupon.

The rotating banner at the top of the page highlights the top five betting events at any given time and all other sports are easier to navigate to down the left hand side of the page. ‘Bet in Play’ is also easy to use and understand if you’re new to online sports betting – breaking down events into ‘Live Now’, ‘Next 3 Hours’ and ‘Later’.

Other features include Coral’s in-house radio feed covering all major domestic football matches, horseracing and greyhound racing and there’s also Sky Sports News Radio and live audio of Soccer Saturday with Jeff Stelling.

Coral do provide a striking interactive Flash cricket scoreboard with live updates on most major matches and the website also hosts a neat F1 microsite that comes to life between March and November.

ComeOn Sports Bet £25 Get £25 Free Bet

ComeOn Sports Bet £25 Get £25 Free BetThe wagering requirement for Sportsbook is 6x (Deposit + Bonus) with combo bets (min. 2 selections) at min. odds ≥2.0. The Wagering Requirement for the casino is 35x (Deposit + Bonus). The wagering requirement can be completed by betting in the Sportsbook or Casino, or a combination of both.The max bonus is €25 or currency equivalent (see below).This offer is valid for new customers registering from 29th July 2013 until 31st December 2015.Bonuses not wagered fully before 23:59 CET on 31st January 2016 will be removed from player accounts.If a bonus is cancelled with open bets outstanding placed with bonus money, bonus money will be removed from original bet stake.

7Sultans Casino €500 welcome bonusNew Player Welcome BonusWhen you register a Real Money account at 7Sultans Online Casino, you will be eligible for the New Player Welcome Bonus of $/€500 free, which can be claimed in up to five 100% deposit matches.How it worksYou have $/€500 free in 100% deposit matches to make use of over a maximum of 5 deposits.Claim all $/€500 on your first deposit or split it over multiple deposits.

Planet7 Casino $777 first deposit bonusBonus offer: 100% on first deposit up to $777 only new players. the playthrough requiments 30x bonus + deposit amount, deposit amount betwen $50 – $777 , No Limits on Withdrawal, Bonus is not cashable.Use bonus code: 1PLANET.

Jackpot Paradise 250 free spins new sign up250 free spins on Starburst 50 free spins on registration + 200 free spins on a minimum deposit of £/€/$ 20. The offer is valid till April 31st 2016, the sign up offer ends on 21st April 2016.This Free Spins offer is for New players and ends on 21st April 2016 23.59 GMT and is valid only once per account. Use the promotion code “SB50” when you register and activate your account to receive 50 Free Spins. The wager requirement is set to 200 times the amount before any withdrawal can be made. Deposit is required before any withdrawal can be requested. Excluded countries for this sign up offer are Poland, Belarus and Romania.

Casino Kingdom £77 Free in first deposit

Casino Kingdom £77 Free in firts depositTo claim this promotion you will need the Casino Kingdom software. Download, install and register as a real player. To be eligible for this offer, players must have a first time REAL account.For the purpose of this promotion only the first deposit will be considered for the sign up bonus. The total of successive deposits cannot fulfil the sign up bonus requirement.All new players will receive a £77 Match Bonus on a First Deposit of £77.Once you are in the casino, visit the banking pages, choose your preferred deposit method and make your first deposit.The minimum deposit for all subsequent deposits after the initial bonus offers at our casino is £20.


  • General
    • The purchasing cost of level 2 skills has been reduced slightly.
    • Common skills and Racial skills will now be listed in their own groups on the skills tab.
    • Fixed a bug that was preventing mount items and instruments from updating their ‘usability’ border when the player earns the required passive
      skill to use them.
    • Fixed a bug with “Mischievous Glee” (Burglar) and “Sign of Power: Wizardry” (Lore-master) that was causing some enemies to assist the player in combat.
    • Fixed a bug that was causing skill quickslot buttons to remain grayed out after the player was knocked down, stunned, etc.
    • Fixed a bug that was preventing stealth-only Burglar skill quickslot buttons (e.g. “Burgle”) from graying out while not in stealth mode.
    • Fixed a bug that was preventing Guardians from contributing to a Fellowship Maneuver started with their “Turn The Tables” skill.
    • Quickslot skills will now act like other UI’s. When activated, they sort in front; otherwise, they sort in back.
    • Added an option to show only trainable skills in the skill trainer window.
    • When examining a skill that has a minimum level above your current level, it will now show stats relative to that level instead of your current level.
    • Skills missing a required trait will now be shown grayed out in the skills panel until the trait is slotted.
  • Champion:
    • The trait Blood-lust no longer gives +25 morale.
    • The Traits Vicious Strikes, Deadly Strikes and Deep Strikes have had their tooltips updated to more accurately represent what they do. Wild Attack never received bonuses from these traits.
    • The Traits Call of the Wild, At the Ready, Patience, and Heavy Shield Use have had their tooltips updated to more accurately represent what they do. They have not decreased damage taken during Fervour since Beta started.
    • Many skills and traits have had their tooltips updated to more accurately reflect what the skills or traits do. No skills or traits have had their functionality changed by this fix; only the tooltips have been changed. Please note that other patch notes may indeed change the functionality of some skills and traits.
    • The Champion has a series of new skills available between levels 40 and 50.
      • Heroics (40) – This skill costs a lot of power, and heals the power of all nearby fellowship members. This skill requires a defeat event.
      • Rising Ire (42) – This skill transfers monster threat from a target fellowship member to the Champion. It is on the same cooldown timer as
        Ebbing Ire.
      • Ebbing Ire (44) – This skill transfers monster threat from the Champion to a target fellowship member. It is on the same cooldown timer as Rising Ire.
      • Glory (46) – This is a toggle skill that increases power and fervour regeneration at the expense of melee damage output.
      • Blocking Blades (48) – This skill raises the Champion’s Parry rate, and will remain active for as long as he stays in combat. After he drops
        out of combat the effect will dispel in 10 seconds. This skill requires a defeat event.
      • Red Haze (50) – This skill provides a fervour pip upon use, and an additional fervour pip every 7 seconds, and will remain active for as long as he stays in combat. After he drops out of combat the effect will dispel in 10 seconds. This skill requires a defeat event.
    • Ferocious Strikes – Has had its critical damage multiplier increased, its power cost slightly increased, and its reset time increased to 30 seconds. Ferocious Strikes previously blocked all skill actions for a long time after use. This time has been reduced significantly.
    • The Champion’s Multi-Hook attacks were not applying a multiplier on any attack past the first on critical hits. The 2nd and 3rd attacks now have a small damage multiplier and will apply bleeds if the associated Champion trait is slotted.
    • Champions should no longer see two rank 4 Accuracy traits. Having more was an error.
    • The Champion “Fervour” skill no longer generates Fervour when the player is not in combat. Fervour will decay a little slower when out of combat to compensate for this change.
  • Guardian:
    • The Guardian skill “Protection,” when paired with the trait “Selfless Defense,” was not working as the tooltip described. The trait now correctly reduces the threat on the Guardians target by 10%.
  • Hunter:
    • Hunters’ melee critical passive traits have been upgraded to ranged critical traits.
    • Hunter Stances were disabling auto-attacks, which could be undesired if switching stances in combat. Now, using a stance will not affect your auto-attack (it will either stay on, or stay off).
    • The Hunter’s crafted “Bear Traps” now remain in the world longer, increasing from 60s to 3m
    • The placement distance of traps is now slightly closer to the player
    • The Hunter’s campfire now remains in the world for 3m (and the cooldown has been increased to match)
    • The movement speed debuff for Strength Stance + Quick Shot is no longer overridden by the Champion’s Hamstring
    • Desperate Flight no longer has an induction timer; to balance this, the cooldown of the skill has increased to 30m
    • Hunters should no longer be stuck in combat mode if they manage to defeat an opponent by placing a trap on them.
    • New icon fix for the Hunters’ Stance skills.
  • Minstrel:
    • Lay of the Hammerhand, Herald’s Strike and Cure Fear have been moved into the “Theater and Inspirations” Skill category. No changes
      have been made to the skills.
    • The Minstrel’s Instrument Power cost benefits have been changed for clarity.
    • Minstrels now can find lute strings that lower their healing threat. String them on your lute for a more subtle play!
    • Song of Soothing now reduces more aggro.
    • Updated the Drums Instruments to now do more damage, but cost more power.
  • Captain
    • The Captain’s Summoning Horn cost has been adjusted.
    • The Captain’s Last Stand skill no longer protects him from falling damage.
    • Captain Trainers now offer the Rank 2 Evade Passive Skill at level 21, as opposed to the Rank 1 Evade Passive Skill (which was already being offered at level 13)
    • Command: Relentless Attack, Command: On Guard, and Command: Focus are now consistent with their skill icons
    • Noble Mark now has a proper icon
    • The Captain skill Defensive Strike now has a 3 second cooldown.
    • The damage from Pressing Attack is now skewed more heavily towards the second attack (The overall damage of the skill still remains the same).
    • Critical hitting on the second swing of Pressing Attack will now enable your defeat response skills.
    • The Herald skill Coordinated Attack will now do 50% more damage if executed from behind the target.
    • Captain “Command” buffs have been renamed to “Tactics” and can now be used on yourself.
    • The damage dealt by crits with Devastating Blow has been increased slightly.
    • Tactic: Relentless Attack now improves your Melee, Missile, and Tactical Crit Chances by 3%
    • Telling Mark now increases the amount of damage dealt to the target, instead of your chance to crit.
    • The Max Morale and Morale Regen buffs of your base Banner of Hope are now stronger.
    • The Power Cost of Defensive Strike, Rallying Cry, Shield of the Dúnedain, Oathbreaker’s Shame, and all of the Captain’s Marks has been reduced.
    • Captain Marks from multiple Captains should now stack properly.
    • Decreased the damage variance on Noble Mark (the overall DPS remains the same)
  • Burglar
    • It’s a bummer for Burglars when you use a Conjunction Starter skill just when a monster is entering the post-combat state immunity phase. We’ve
      updated both Trip and Exploit Opening, as well as Marbles, so they cannot be used while the target is immune to negative states. They can still be used if a monster is immune to conjunctions — because you might still want the skill to use as a stun — but that immunity always follows a conjunction and comes after the overall immunity state. (So it should be easier to anticipate that and not accidentally use the ability.)
    • The Burglar “Hide in Plain Sight” and Warg “Disappear” skills have been updated to end any channeled attacks on the player when they are activated, e.g. the Lore-master’s “Power of Knowledge” skill.
    • The Burglar’s “Find Footing” skill will now properly clear “Riddle” effects from another Burglar when sparring.
  • Lore-master
    • Purchase price for Lore-master’s skill Blinding Flash has been reduced.
    • Test of Wills now has a greater chance to crit and a larger magnitude crit multiplier.
    • Blinding Flash has had a tweak to its resistance rate. Inner flame, although can now only be used when you have a pet summoned, now heals the pet as well as the Lore-master.
    • Your window for performing “Flanked!” attacks has increased its duration.
    • No more missing Improved Staff Strike windows or Sign of Wizardry heals.
      • Bear skills have been improved.
      • Bear stuns now last longer.
      • Bear Force Attack now lasts longer
      • Bear Hug is less likely to miss against on level creatures.
    • Healer trait now raises the output of all your healing skills by 10%.
    • Lore-master’s Blind Flash works on Ancient Evil.
    • Bear Treats! Want to make your bear tougher? Feed him honey! These treats raise mitigation and threat.
    • Bears won’t stun on crit anymore but will do 2x damage and have a raised crit chance.
    • Sign of Wizardry Damage has been increased.
    • Burning Embers’ initial pulse of damage has been increased.
    • Raven’s Aura of Protection Shadow Mitigation has been both raised to 15% but now also starts from the beginning with that level of protection. Protect your party from the Shadow magic wielding Undead!


  • We don’t support changing from one kind of Stealth to another (say from the Racial Trait Hobbit Stealth to a Burglar Stealth). So, to prevent players from accidentally switching and revealing themselves to nearby monsters during the transition, we made a change to prevent switching.
  • Stealth detection distances have been updated slightly. Now, the distances that Players detect AI-Monsters who are close to or below their level has been slightly increased. AI-Monsters will also alert to Players at a slightly increased distance.
  • Look out! Now, Monster Wound debuffs can also disable your defenses!
    • Injury – Debuffs Might. Now, it also disables “Parry” chances.
    • Sprain – Slows movement speed. Now, it also disables “Evade”
    • Dislocation – Slows attack speed. Now, it also disables “Block”
  • Halberds now produce more threat than before.
  • Fate’s contribution to power regeneration in combat has been raised.
  • Fixed a bug that would cause ranged attackers to switch to melee weapons and stance briefly after their first shot in combat.
  • Improved target detection for all area-effect skills for both players and monsters.
  • You can no longer summon players to you with the “Hewn Rallying Horn” (Captain) or the Guardian’s “Acorn Whistle” if you are inside of a private instance.
  • Improved combat feedback when the target is immune to some aspects of skill effects or weapon procs, e.g. “fear” effects.
  • Out-of-combat only skills that are in progress when the player enters combat will now be interrupted immediately, e.g. the Lore-master’s “Raven Lore” skill.
  • Items and objects in the world that cannot be used in combat will have their usage countdown interrupted immediately if the player enters combat while trying to use them, e.g. food.
  • Fixed a bug that was causing stealth to break occasionally when the player won a roll on dropped loot.
  • When combat ends, any harmful skill that you have queued for execution will be canceled.
  • You are no longer able to change equipment while performing some actions, e.g. mining or carrying mail in the Shire.
  • Updated auto-attack to help prevent unintended attacks when combat ends.
  • Fixed a bug that could result in players being stuck contributing to a Fellowship maneuver until they logged out and back in again.
  • Throwing daggers/axes have increased range (was 20 meters, now 30 meters).
  • When sparring, the clock now starts counting down seconds immediately.

More about The Lord of the Rings game here /the-lord-of-the-rings-game-review/

William Hill is a world leader in sports betting and probably the best-known bookies in the UK. Established in 1934 William Hill has more than 2,000 betting shops, 13,000 employees, 450,000 telephone clients, 7,500 Fixed Odds Betting Terminals, and 600 AWP machines with a $15 billion annual turnover.

Sports Markets

William Hill is practically an icon when it comes to sports betting and has a truly impressive selection of the most popular sports in the UK and abroad.

Their full list is as follows:

Horseracing, football, tennis, cricket, rugby union, greyhounds, American football, basketball, golf, F1, NASCAR, MOTO GP, speedway, Australian rules, boxing, futsal, handball, motorbikes, rugby league, UFC, MMA, athletics, cycling, GAA football, ice hockey, Olympics, snooker, baseball, darts, GAA football and hurling.

As you would expect, the mainstream sports offer a more comprehensive range of betting options; so you’ll be spoilt for choice when it comes to horseracing, football and cricket.

In-play betting is offered at William Hill too. However, their choice of in-play sport isn’t quite as good as some of their rivals, with football, tennis and greyhound racing being the three biggest markets.

Sportsbook Website

The website is fairly simply to navigate and use, with the day’s biggest events and offers clear for all to see at the top of the page. Live streaming is offered on European and Australian football as well as selected international cricket and tennis matches. Log in at the right time and you’ll catch live handball and beach soccer too.

If you visit the subtly marked ‘Sports Betting News’ page you’ll be treated to a live RSS feed, podcasts and radio commentary and punditry on the day’s biggest horse races form the UK and Ireland.