– From Playground Poker Club in Kahnawake, Quebec this is Poker Night in America.

– What’s up guys, and welcome to Poker Night presents Party Poker Live at the Playground Poker Club in Montreal. I’m Doug Polk. That’s right my name is just two syllables, efficiency.

– Antonio Esfandiari is our big winner so far today, up 71,000. A couple other small casino winners here, Lauren Roberts and Jeff Gross. And Rob Yong is down the most, $86,000, but looking to make a change. Lauren taking a quick nap before gets her straddle. You don’t wanna miss your straddle guys.

Poker Night is brought to you by Kimo Sabe Mezcal. – Call. – Jeff Gross limping into the pot with nine to the button. Again, I’d like to see him raise it up.

Price these guys out, build the pot. You’ve got position, you’ve got pocket nines man. – Calling is the thing to do then. – Krpan calls Ace ten suit in, Roberts calls King Queen. Trickett called ten six here as well.

And Esfandiari, the big one, has ace five off. – He will check. – It’s almost our first family, we’re missin’ Rob. – Family Pot. – No Rob though.

I miss Rob, I miss Rob. – I know I miss him already, where is he? – Seven, five, five.

Big flop for Antonio, flopping trips with the best possible kicker. – 900. – And Jeff Gross is gonna start off with a bet here on the flop. These flops can get tricky, although he does bet extremely small. Giving himself some room to place a post flop. Krpan calls back to … Why not, it’s just a small bet.

And now Antonio has to decide whether to trap or fast play. Bumps up to $6,000. And now Jeff has a kind of ugly spot.

Antonio’s saying he has a five or a bluff. Jeff will make that call, Krpan gets out of the way and we are heads up. – Heads up. – I love heads up. Three in the turn. Not a good card for Jeff Gross.

If Antonio was semi-bluffing the flop with six four, he got there on the turn has made a straight. – Bet. $14,300.

– Antonio continues the aggression on the turn. And frankly if I’m Jeff Gross, I’ve gotta consider laying this down. – Call. – Jeff going nowhere though. Dead two and nine. Let’s see if the flow show can get something going here.

Close, but no cigar. Now Antonio still has three of a kind with the best kicker. But just in case that wasn’t enough for him, he’s got the ace of clubs as well.

Which means, Jeff Gross could not have made an up flush. Now I know these two guys are good friends, but even against your best buddy, business is business and sometimes you’ve gotta open shop. – $29,200.

– Jeff can have so many better hands here. I think he has a pretty clear fold. It’s tough laying it down when you flop an over pair. – This is where it hurts. – But you gotta know when to let it go.

– Six eight, six four, or a five. – Take a look. – Uhhh.

– Straddle? – Alright I’ll do … – Straddle $1,600. – Let’s let PBS. – I can’t do it. – You can’t straddle right?

16’s the max. Not that I would, but just so I know. – Once again we have an action packed, straddled hand.

– Ooh my man. That is my man. – Yong looks down at ace jack, bumps it up. Krpan makes a big fold with king jack, like it’s nothing.

Was dominated, nice to get out of the way. Antonio defends his straddle with honor. Interesting board, both players catch a small piece.

Antonio has middle pair. And Yong has a gutter to the nuts. Big flop bet here from Yong, $15,000 into a pot of around 17 or 18 thousand. This hefty wager will probably get called.

But he’s setting up an ability to go the distance that might get Antonio off of a lot of his hands. Unless of course, you turn the nuts. Now Antonio can’t feel good about the situation. A ten’s pretty weak on this board. He might have a few weaker hands. By check calling here, Yong gives Antonio room to bluff.

And look, if you’re ever playing poker with Antonio, give him room to bluff. A nine on the river might kill the action. Antonio was really hoping for a river like the three of hearts.

Or he could represent a flush as well as a straight. As his opponent wasn’t likely to have either or those hands. Ace jack will take it down. Antonio Esfandiari does not bite the bait on the river.

When we come back, you will not believe what happens. Hashtag ClickBait, Hashtag StickAround. – Welcome back to Poker Night presents Party Poker Live at the Playground Poker Club in Montreal. We’re still six-handed at three haded here.

Back down to the micro stakes. 100 and 200 dollar blinds with 300 dollar anti. – Raise. – Raise $1,000. Call. – We have a raise from Sam Trickett with the ace deuce off.

And a call from Roberts with nine eight. – Should we kick it up to one two four, for the last hour and a half? – I have no objections.

– I would love to. – Both players pair the flop, but Roberts in the lead with top pair. – You got me.

– That means you have to put four in yeah? – What? – You have to put four in there. – And she’s gonna go ahead and take the betting lead.

– That was the 16 you just won. You know that right? – You put four in yeah?

– Many many times. – Trickett’s not buying it and pumps it up to $6,000. If he gets a fold it’s good because no matter what hand Lauren has, she has a lot of equity. And if she calls he still has some ways to win the pot. Jack on the turns actually a pretty good card for Roberts because now she has a straight shot to go along with her pair.

If I’m in Trickett’s shoes, I’ve gotta be pretty afraid of that card. I’d probably slow down here. Trickett likes to live life in the fast lane. Firing again. I do not imagine this is going to work. But maybe he’s looking to go the distance.

And she makes the call. – They run a game on there on Twitch a lot. They have a steady game there. – Four on the river changes nothing. Roberts checks one more time over to Trickett. Is he going to go for the glory?

Now Roberts realizes that she’s behind a lot of hands. Like ten nine, or six five. But it’s possible Sam has a trick up his sleeve. Big fold there on the river with a flop top pair. And the bluff will take it down. – Nice bet.

– Tricky. – We have another straddle pot. Yong makes it 400, Trickett makes it 800.

The real question we’re all wondering, why was Doug not invited to this game? I’m free all the time everyone. We’ve gotta talk to production. Anyway back to the hand. Krpan raising it up with king queen.

Roberts calling with ace jack. Yong skadoodles as does Trickett. Heads up to the flop. You know I’m not much of a hat guy, but I’m thinking that might change. King ten five, Krpan flops top pair. Roberts hops to get under the nuts with a backdoor flush draw.

We should be seeing a little bit of action. Bet’s $4,000, and Roberts makes the call. She could raise, put a little pressure on.

But call works just fine. Roberts hits the straight in the turn and also picks up the royal flush draw. If a jack of clubs comes on the river, I don’t think she’s gonna lose the pot. Now Krpan does have top two, so even though she has the straight, she will lose if this river is a king or a queen. So she’s gonna have to dodge a couple of cards.

But she’s in great shape now to win the pot. This is gonna get expensive for Krpan quick, unless he can find his way into a full house. Once Krpan faces this raise from Roberts, he knows he’s in pretty tough spot. If the rivers comes an ace jack or nine, his hand will be a lot worse. If it’s a club his hand becomes almost worthless.

So he’s got a tough decision to make here. When facing this raise, generally speaking, you’re gonna have to call and look to evaluate, but Krpan’s got other ideas and moving in on the turn. But there’s no way this is gonna get through.

Roberts is gonna take her time here. But ultimately she’s gonna have to call. She could be up against ace jack as well and be free rolling. She could maybe up against a set and be ahead.

And even if your opponent shows you a flush, well that’s not great. But you can still win if the river comes another club. – Is it like 70 or something? I think I figured out … 60, 70 something like that … Alright I guess I have to call you.

Would you like to run it once or twice? Whatever you want. Yes I call.

– Once or twice? – Once. – Okay, leaving it all on the line. – Good luck guys. – Also can you really pass on the chance to hit that royal? – That was good.

Krpan seems thrilled. – Welcome back to Poker Night presents here in Montreal. Where Sam Trickett has double straddled to kick things off. Poker Night is brought to you by SIT & GO 2.0 Go to sitandgo20.net and claim a free SIT & GO 2.0 strategy e-book.

Roberts will call into the pot with pocket sixes. On the conservative side here. – Is this mine?

– Yeah. – How much is it? – Yong will call with four three off. Trickett’s got other things in mind though, and he makes it $4,800 to go here in the largest straddle.

Good opportunity for Roberts to call and place a … But Yong has no way to get into the pot with a hand that bad. – I’m doing my part Sam, to help get you even. – Four, deuce, deuce. Actually a strong flop for sixes despite not flopping a six.

You don’t have any over pair with sixes too much. You have to be happy when that does happen. Pretty good flop as well for Tricketts to take a stab at.

Unless Roberts had a pair she played conservatively preflop, She’s mainly gonna have over cards to the board. With pocket sixes though, Roberts is going to at least see the turn. But I could see her calling more streaks than that.

In fact, Roberts feels so good about this situation she’s making it $15,000 to go. Unfortunately for Trickett, his stop should be here. But he’s going nowhere and I don’t even know what he’s doing at this point. I mean I get trying to play some poker.

– God I love Trickett. He’s so good. – He is good. – What’s it like being good Trickett?

– He is good. – He is good. – Yep he’s pretending you had a two.

– I have a pair. – You have a pair? – Yes. – Now in the interest of good will… – We both have a pair of twos. (laughing) – Oh my god you have quads? Dammit.

– Only Francois can make quads, let’s be honest. There’s only one guy I know who can make quads. I’ve never seen it, Francois’s guy. – This is a tough one.

This is honestly tough for Lauren because there are possibly some bluffs. I mean if you opponent’s gonna float king seven on the flop, he could have anything. – I don’t know, it feels like you have a king or a queen in your hand. – Right on the money. – Can’t really call. – Fold.

– Pick one card. – On point there Lauren. – That one. – Alright. – This one? – Seven of spades, not what you wanna see.

– Good job. – Roberts trials this pot to $400. Action folds to Yong on the button. Opening up with nine deuce, to a big sized raise.

$3,000 to go. Rob enjoys playing his buttons, that’s for sure. Trickett with his lucky hand, king seven suited back in the mix. Look, I always say, if you get a hot streak with a hand, you’ve gotta ride it out. Roberts lets the big blind go.

Back over to Yong, going nowhere with the nine deuce suited. King, jack, deuce. Both players flop pairs. Trickett with top pair, Yong with bottom. – $11,000.

– Trickett bets $11,000 on the flop. And you’re not happy if you’re Yong, but you’re still likely gonna have to call. You could improve to 2 pair of trips on a nine or a deuce.

You might be ahead, you might give up. You likely just have to see the turn. There she is. The nine of clubs.

And it’s an especially juicy turn. Because Trickett also has the flush trying to go along with it. You just can’t make this stuff up. I like Trickett’s check here on the turn.

Playing some pot control. If he bets and gets raised, it could get out of hand. It’s a nice check call hand, and he’ll have to play some rivers. For Yong clear bet, two pair, very likely ahead.

Get some value, set yourself up for some good river situations. Now there are gonna be some bad rivers here for Yong. A lot of them actually.

However this is one of the best rivers in the deck, other than hitting a boat. He now can be very certain his two pair is good. And if Trickett does have a hand like a king or queens, or maybe even a jack, he might pay him off if he bets around 30-40 thousand. – Bet $26,000. – What you got?

– One pair. (laughing) – He sounded so miserable. He said what do you got? And he was so miserable, he said one pair. And the way he said it like … (laughing) – This is a very close and tough spot for Sam. I could see him going either way.

And I couldn’t fault a call. But he makes a lay down. – This is why I’m embarrassed yeah. – Two pairs somehow? Two pair. – So, that’s why I’m embarrassed, I just had a plan … – That’s gotta be one of the larger pots won with nine deuce in televised poker history.

It’s just a hard hand to play, but incredibly fun to watch. Stick around and we’ll wrap things up when we return. – Hello and welcome back to Poker Night presents Party Poker Live at Playground Poker Club. Our final results of the day, Rob Yong’s our big winner of $87,000. Lauren Roberts had a swinging session, ends up down very small and John Krpan ends up down over $100,000. Next time from here at the Playground Poker Club, we’re back to regular high stakes.

Rob Yong decides to stick around and keep punishing, while John Duthie has had better days in his life. And we welcome recent Macau Main Event champion Elliot Smith. If you want more Poker Night, you can find us on social media, including Twitch and Youtube, where you can find full-length episodes, livestreams, and exclusive content. Also don’t forget to download our free poker app. You and your friends can have your very own poker night as well as a chance to win a seat in our show. Search for us in your app store and download it today.

From everyone here at Poker Night, I’m Doug Polk. From everyone here at Poker Night, I’m Doug Polk. – And then I changed the plan and put you in ace queen. (laughing) – That was one of the greatest lines at a poker table. I’m gonna use that.


As you know, Badugi is a poker variant which is really about making the best hand at the table. There are some strategy options of course, but they’re rather limited. The bulk of Badugi strategy is about starting hand selection and bluffing. Now then, as we all know, fixed limit poker (or simply limit poker) features a betting structure which – according to some at least – cripples players when it comes to bluffing. Therefore, limit Badugi should be a game of starting hand selection only really. Fortunately that is just not the case, simply because the theory of limit poker being restrictive on bluffing is a mere myth.

The popularity explosion of online poker was the event that gave birth to this myth. Following Chris Moneymaker’s WSOP Main Event win, thousands flocked to the online poker tables from world over, and they jumped head-first into NL poker. These people soon became accustomed to “dark tunnel” bluffs, and they automatically assumed, all bluffing was supposed to be of the “dark tunnel” type. Dark tunnel bluffs are also known as donk bluffs, and they consist of the bluffer shoving everything into the middle on rags. Such donk bluffs work pretty well in NL poker, because they completely ruin the pot odds for potential callers. The donk may decide to fire out such a bet at any one time, and if you sit down to the micro stakes NL tables, you’re almost guaranteed to come across at least a pair of such donk bluffers. Better players fold when faced with such a donk bluff, even if they strongly suspect the bluffer has nothing to back up his posturing. Due to the fact that the pot odds are mangled beyond recognition though, they decide to take the small hit and wait for a better opportunity to teach the dark tunnel bluffer a lesson. Such opportunities will come by sooner or later, so the donk bluffer’s life-span is by no means guaranteed at the NL tables either.

At the FL tables, things change. The donk will fire out his bet, but because he’s limited in regards to the number of chips he can get into the middle by the betting structure, he will indeed be prevented from ruining the pot odds. Good Casinoslots players who suspect that it’s a donk they’re dealing with, will make the call. What does this mean? It means donk bluffs are indeed condemned to failure in FL Badugi and in FL poker in general. Does it mean bluffing is altogether impossible? By no means!


Other people possess a particular favorite casino games they are looking for when choosing online gambling hall.

Programs: 
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License:
You ought to play casino games only at popular and safe online casino room that is certified by a jurisdiction that offers betting certification. You ought to know that many gambling room website brands slide through the cracks lacking a true license. A way in order to check whether they are certified or not is to find out what software they`re running. That is because betting hall website can`t receive certification if they do not show the kind of software they use in the site. Any of the online betting hall brands using computer software supplied by bigger gaming computer software brands hold a license since a software manufacturer simply will not offer gaming computer software to on line betting hall if they don`t hold a proper license to run a betting site.

Support:
You ought to check and see if there`s a telephone # for you to call if you run into troubles. Find out whether gaming room website offers real-time chat assistance while casino games playing or if user support will be handled solely via email. The wagering room you should rather play on would provide many comfortable ways in order to get in touch with them. Do not hesitate to call their toll free user support line if only in order to check that it`s operational. Perhaps you want to test response time to customer assistance questions before you risk your cash. Generally, support employees will be available twenty-four/seven.

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BetVictor Review

The ‘gentleman’s bookie’ has grown significantly since it was set up as a small family business back in 1946. Victor Chandler, now known online as Bet Victor, doesn’t claim to be a specialist in one particular sport and its ‘Jack of all trades’ approach means there’s always plenty to choose from.

Sports Betting Markets

As you can see, BetVictor’s sportsbook is substantial with bets offered on all of the following sports.

Baseball, basketball, bowls, boxing, UFC, cricket, cycling, darts, football, futsal, Gaelic Games, golf, greyhounds, handball, horseracing, ice hockey, motor racing, motorcycling, Olympic games, rugby league, rugby union, snooker, speedway, tennis, US horseracing, skiing and volleyball.

Their in-play markets are varied and with football, golf, snooker, tennis and horseracing featuring heavily there’s plenty to put your money on.

Sportsbook Website

BetVictor.com has recently received a facelift and as a result is now one of the cleanest looking sports betting websites out there.

Users will be immediately drawn to the top six biggest markets and events being offered via the striking rotating image banner at the top of the page, but navigation to other sports is very simple too.

Simplicity is the key to the BetVictor website so there isn’t quite the range of extras you’d get with other bookmakers but what this site is great at is making betting online easy and fast. However, to accompany their in-play features you can listen to live commentary from horseracing in the UK and Ireland and the biggest football matches of the week as well as the audio feed from Sky Sports Soccer Saturday.

Coral Review

This traditional British bookie is at the top of the tree when it comes to football and major sports betting. Through their simple online betting portal they attract customers from over 100 countries who are privy to some of the best fixed odds on all the major sporting events.

Sports Betting Markets

Compared to some other online bookmakers Coral don’t offer the widest range of sporting events to choose from, but what they do offer is a huge choice of betting options within the most popular sports in the UK and USA such as football, cricket, rugby and NFL. Their list includes:

American football, baseball, basketball, boxing, cricket, cycling, darts, football, Formula 1, golf, greyhounds, horseracing, ice hockey, motorbikes, Olympics, rugby league, rugby union, snooker, tennis and volleyball.

Sportsbook Website

Their website looks and performs well with quick links to football, horseracing and greyhounds along with the popular ‘Goals, Goals, Goals’ coupon.

The rotating banner at the top of the page highlights the top five betting events at any given time and all other sports are easier to navigate to down the left hand side of the page. ‘Bet in Play’ is also easy to use and understand if you’re new to online sports betting – breaking down events into ‘Live Now’, ‘Next 3 Hours’ and ‘Later’.

Other features include Coral’s in-house radio feed covering all major domestic football matches, horseracing and greyhound racing and there’s also Sky Sports News Radio and live audio of Soccer Saturday with Jeff Stelling.

Coral do provide a striking interactive Flash cricket scoreboard with live updates on most major matches and the website also hosts a neat F1 microsite that comes to life between March and November.


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Skills/Classes

  • General
    • The purchasing cost of level 2 skills has been reduced slightly.
    • Common skills and Racial skills will now be listed in their own groups on the skills tab.
    • Fixed a bug that was preventing mount items and instruments from updating their ‘usability’ border when the player earns the required passive
      skill to use them.
    • Fixed a bug with “Mischievous Glee” (Burglar) and “Sign of Power: Wizardry” (Lore-master) that was causing some enemies to assist the player in combat.
    • Fixed a bug that was causing skill quickslot buttons to remain grayed out after the player was knocked down, stunned, etc.
    • Fixed a bug that was preventing stealth-only Burglar skill quickslot buttons (e.g. “Burgle”) from graying out while not in stealth mode.
    • Fixed a bug that was preventing Guardians from contributing to a Fellowship Maneuver started with their “Turn The Tables” skill.
    • Quickslot skills will now act like other UI’s. When activated, they sort in front; otherwise, they sort in back.
    • Added an option to show only trainable skills in the skill trainer window.
    • When examining a skill that has a minimum level above your current level, it will now show stats relative to that level instead of your current level.
    • Skills missing a required trait will now be shown grayed out in the skills panel until the trait is slotted.
  • Champion:
    • The trait Blood-lust no longer gives +25 morale.
    • The Traits Vicious Strikes, Deadly Strikes and Deep Strikes have had their tooltips updated to more accurately represent what they do. Wild Attack never received bonuses from these traits.
    • The Traits Call of the Wild, At the Ready, Patience, and Heavy Shield Use have had their tooltips updated to more accurately represent what they do. They have not decreased damage taken during Fervour since Beta started.
    • Many skills and traits have had their tooltips updated to more accurately reflect what the skills or traits do. No skills or traits have had their functionality changed by this fix; only the tooltips have been changed. Please note that other patch notes may indeed change the functionality of some skills and traits.
    • The Champion has a series of new skills available between levels 40 and 50.
      • Heroics (40) – This skill costs a lot of power, and heals the power of all nearby fellowship members. This skill requires a defeat event.
      • Rising Ire (42) – This skill transfers monster threat from a target fellowship member to the Champion. It is on the same cooldown timer as
        Ebbing Ire.
      • Ebbing Ire (44) – This skill transfers monster threat from the Champion to a target fellowship member. It is on the same cooldown timer as Rising Ire.
      • Glory (46) – This is a toggle skill that increases power and fervour regeneration at the expense of melee damage output.
      • Blocking Blades (48) – This skill raises the Champion’s Parry rate, and will remain active for as long as he stays in combat. After he drops
        out of combat the effect will dispel in 10 seconds. This skill requires a defeat event.
      • Red Haze (50) – This skill provides a fervour pip upon use, and an additional fervour pip every 7 seconds, and will remain active for as long as he stays in combat. After he drops out of combat the effect will dispel in 10 seconds. This skill requires a defeat event.
    • Ferocious Strikes – Has had its critical damage multiplier increased, its power cost slightly increased, and its reset time increased to 30 seconds. Ferocious Strikes previously blocked all skill actions for a long time after use. This time has been reduced significantly.
    • The Champion’s Multi-Hook attacks were not applying a multiplier on any attack past the first on critical hits. The 2nd and 3rd attacks now have a small damage multiplier and will apply bleeds if the associated Champion trait is slotted.
    • Champions should no longer see two rank 4 Accuracy traits. Having more was an error.
    • The Champion “Fervour” skill no longer generates Fervour when the player is not in combat. Fervour will decay a little slower when out of combat to compensate for this change.
  • Guardian:
    • The Guardian skill “Protection,” when paired with the trait “Selfless Defense,” was not working as the tooltip described. The trait now correctly reduces the threat on the Guardians target by 10%.
  • Hunter:
    • Hunters’ melee critical passive traits have been upgraded to ranged critical traits.
    • Hunter Stances were disabling auto-attacks, which could be undesired if switching stances in combat. Now, using a stance will not affect your auto-attack (it will either stay on, or stay off).
    • The Hunter’s crafted “Bear Traps” now remain in the world longer, increasing from 60s to 3m
    • The placement distance of traps is now slightly closer to the player
    • The Hunter’s campfire now remains in the world for 3m (and the cooldown has been increased to match)
    • The movement speed debuff for Strength Stance + Quick Shot is no longer overridden by the Champion’s Hamstring
    • Desperate Flight no longer has an induction timer; to balance this, the cooldown of the skill has increased to 30m
    • Hunters should no longer be stuck in combat mode if they manage to defeat an opponent by placing a trap on them.
    • New icon fix for the Hunters’ Stance skills.
  • Minstrel:
    • Lay of the Hammerhand, Herald’s Strike and Cure Fear have been moved into the “Theater and Inspirations” Skill category. No changes
      have been made to the skills.
    • The Minstrel’s Instrument Power cost benefits have been changed for clarity.
    • Minstrels now can find lute strings that lower their healing threat. String them on your lute for a more subtle play!
    • Song of Soothing now reduces more aggro.
    • Updated the Drums Instruments to now do more damage, but cost more power.
  • Captain
    • The Captain’s Summoning Horn cost has been adjusted.
    • The Captain’s Last Stand skill no longer protects him from falling damage.
    • Captain Trainers now offer the Rank 2 Evade Passive Skill at level 21, as opposed to the Rank 1 Evade Passive Skill (which was already being offered at level 13)
    • Command: Relentless Attack, Command: On Guard, and Command: Focus are now consistent with their skill icons
    • Noble Mark now has a proper icon
    • The Captain skill Defensive Strike now has a 3 second cooldown.
    • The damage from Pressing Attack is now skewed more heavily towards the second attack (The overall damage of the skill still remains the same).
    • Critical hitting on the second swing of Pressing Attack will now enable your defeat response skills.
    • The Herald skill Coordinated Attack will now do 50% more damage if executed from behind the target.
    • Captain “Command” buffs have been renamed to “Tactics” and can now be used on yourself.
    • The damage dealt by crits with Devastating Blow has been increased slightly.
    • Tactic: Relentless Attack now improves your Melee, Missile, and Tactical Crit Chances by 3%
    • Telling Mark now increases the amount of damage dealt to the target, instead of your chance to crit.
    • The Max Morale and Morale Regen buffs of your base Banner of Hope are now stronger.
    • The Power Cost of Defensive Strike, Rallying Cry, Shield of the Dúnedain, Oathbreaker’s Shame, and all of the Captain’s Marks has been reduced.
    • Captain Marks from multiple Captains should now stack properly.
    • Decreased the damage variance on Noble Mark (the overall DPS remains the same)
  • Burglar
    • It’s a bummer for Burglars when you use a Conjunction Starter skill just when a monster is entering the post-combat state immunity phase. We’ve
      updated both Trip and Exploit Opening, as well as Marbles, so they cannot be used while the target is immune to negative states. They can still be used if a monster is immune to conjunctions — because you might still want the skill to use as a stun — but that immunity always follows a conjunction and comes after the overall immunity state. (So it should be easier to anticipate that and not accidentally use the ability.)
    • The Burglar “Hide in Plain Sight” and Warg “Disappear” skills have been updated to end any channeled attacks on the player when they are activated, e.g. the Lore-master’s “Power of Knowledge” skill.
    • The Burglar’s “Find Footing” skill will now properly clear “Riddle” effects from another Burglar when sparring.
  • Lore-master
    • Purchase price for Lore-master’s skill Blinding Flash has been reduced.
    • Test of Wills now has a greater chance to crit and a larger magnitude crit multiplier.
    • Blinding Flash has had a tweak to its resistance rate. Inner flame, although can now only be used when you have a pet summoned, now heals the pet as well as the Lore-master.
    • Your window for performing “Flanked!” attacks has increased its duration.
    • No more missing Improved Staff Strike windows or Sign of Wizardry heals.
      • Bear skills have been improved.
      • Bear stuns now last longer.
      • Bear Force Attack now lasts longer
      • Bear Hug is less likely to miss against on level creatures.
    • Healer trait now raises the output of all your healing skills by 10%.
    • Lore-master’s Blind Flash works on Ancient Evil.
    • Bear Treats! Want to make your bear tougher? Feed him honey! These treats raise mitigation and threat.
    • Bears won’t stun on crit anymore but will do 2x damage and have a raised crit chance.
    • Sign of Wizardry Damage has been increased.
    • Burning Embers’ initial pulse of damage has been increased.
    • Raven’s Aura of Protection Shadow Mitigation has been both raised to 15% but now also starts from the beginning with that level of protection. Protect your party from the Shadow magic wielding Undead!

Gameplay

  • We don’t support changing from one kind of Stealth to another (say from the Racial Trait Hobbit Stealth to a Burglar Stealth). So, to prevent players from accidentally switching and revealing themselves to nearby monsters during the transition, we made a change to prevent switching.
  • Stealth detection distances have been updated slightly. Now, the distances that Players detect AI-Monsters who are close to or below their level has been slightly increased. AI-Monsters will also alert to Players at a slightly increased distance.
  • Look out! Now, Monster Wound debuffs can also disable your defenses!
    • Injury – Debuffs Might. Now, it also disables “Parry” chances.
    • Sprain – Slows movement speed. Now, it also disables “Evade”
      chances
    • Dislocation – Slows attack speed. Now, it also disables “Block”
      chances
  • Halberds now produce more threat than before.
  • Fate’s contribution to power regeneration in combat has been raised.
  • Fixed a bug that would cause ranged attackers to switch to melee weapons and stance briefly after their first shot in combat.
  • Improved target detection for all area-effect skills for both players and monsters.
  • You can no longer summon players to you with the “Hewn Rallying Horn” (Captain) or the Guardian’s “Acorn Whistle” if you are inside of a private instance.
  • Improved combat feedback when the target is immune to some aspects of skill effects or weapon procs, e.g. “fear” effects.
  • Out-of-combat only skills that are in progress when the player enters combat will now be interrupted immediately, e.g. the Lore-master’s “Raven Lore” skill.
  • Items and objects in the world that cannot be used in combat will have their usage countdown interrupted immediately if the player enters combat while trying to use them, e.g. food.
  • Fixed a bug that was causing stealth to break occasionally when the player won a roll on dropped loot.
  • When combat ends, any harmful skill that you have queued for execution will be canceled.
  • You are no longer able to change equipment while performing some actions, e.g. mining or carrying mail in the Shire.
  • Updated auto-attack to help prevent unintended attacks when combat ends.
  • Fixed a bug that could result in players being stuck contributing to a Fellowship maneuver until they logged out and back in again.
  • Throwing daggers/axes have increased range (was 20 meters, now 30 meters).
  • When sparring, the clock now starts counting down seconds immediately.

More about The Lord of the Rings game here http://rs-df.com/the-lord-of-the-rings-game-review/


William Hill is a world leader in sports betting and probably the best-known bookies in the UK. Established in 1934 William Hill has more than 2,000 betting shops, 13,000 employees, 450,000 telephone clients, 7,500 Fixed Odds Betting Terminals, and 600 AWP machines with a $15 billion annual turnover.

Sports Markets

William Hill is practically an icon when it comes to sports betting and has a truly impressive selection of the most popular sports in the UK and abroad.

Their full list is as follows:

Horseracing, football, tennis, cricket, rugby union, greyhounds, American football, basketball, golf, F1, NASCAR, MOTO GP, speedway, Australian rules, boxing, futsal, handball, motorbikes, rugby league, UFC, MMA, athletics, cycling, GAA football, ice hockey, Olympics, snooker, baseball, darts, GAA football and hurling.

As you would expect, the mainstream sports offer a more comprehensive range of betting options; so you’ll be spoilt for choice when it comes to horseracing, football and cricket.

In-play betting is offered at William Hill too. However, their choice of in-play sport isn’t quite as good as some of their rivals, with football, tennis and greyhound racing being the three biggest markets.

Sportsbook Website

The WilliamHill.com website is fairly simply to navigate and use, with the day’s biggest events and offers clear for all to see at the top of the page. Live streaming is offered on European and Australian football as well as selected international cricket and tennis matches. Log in at the right time and you’ll catch live handball and beach soccer too.

If you visit the subtly marked ‘Sports Betting News’ page you’ll be treated to a live RSS feed, podcasts and radio commentary and punditry on the day’s biggest horse races form the UK and Ireland.