As you know, Badugi is a poker variant which is really about making the best hand at the table. There are some strategy options of course, but they’re rather limited. The bulk of Badugi strategy is about starting hand selection and bluffing. Now then, as we all know, fixed limit poker (or simply limit poker) features a betting structure which – according to some at least – cripples players when it comes to bluffing. Therefore, limit Badugi should be a game of starting hand selection only really. Fortunately that is just not the case, simply because the theory of limit poker being restrictive on bluffing is a mere myth.

The popularity explosion of online poker was the event that gave birth to this myth. Following Chris Moneymaker’s WSOP Main Event win, thousands flocked to the online poker tables from world over, and they jumped head-first into NL poker. These people soon became accustomed to “dark tunnel” bluffs, and they automatically assumed, all bluffing was supposed to be of the “dark tunnel” type. Dark tunnel bluffs are also known as donk bluffs, and they consist of the bluffer shoving everything into the middle on rags. Such donk bluffs work pretty well in NL poker, because they completely ruin the pot odds for potential callers. The donk may decide to fire out such a bet at any one time, and if you sit down to the micro stakes NL tables, you’re almost guaranteed to come across at least a pair of such donk bluffers. Better players fold when faced with such a donk bluff, even if they strongly suspect the bluffer has nothing to back up his posturing. Due to the fact that the pot odds are mangled beyond recognition though, they decide to take the small hit and wait for a better opportunity to teach the dark tunnel bluffer a lesson. Such opportunities will come by sooner or later, so the donk bluffer’s life-span is by no means guaranteed at the NL tables either.

At the FL tables, things change. The donk will fire out his bet, but because he’s limited in regards to the number of chips he can get into the middle by the betting structure, he will indeed be prevented from ruining the pot odds. Good Casinoslots players who suspect that it’s a donk they’re dealing with, will make the call. What does this mean? It means donk bluffs are indeed condemned to failure in FL Badugi and in FL poker in general. Does it mean bluffing is altogether impossible? By no means!


Other people possess a particular favorite casino games they are looking for when choosing online gambling hall.

Programs: 
Make sure gambling computer software was created by a reliable internet betting room software supplier. Be cautious of betting room website who employ software that is not common or otherwise up to par with the business standard. There are many software providers out there – It can be difficult to keep track of them all. However, there are several that are very worthwhile.

License:
You ought to play casino games only at popular and safe online casino room that is certified by a jurisdiction that offers betting certification. You ought to know that many gambling room website brands slide through the cracks lacking a true license. A way in order to check whether they are certified or not is to find out what software they`re running. That is because betting hall website can`t receive certification if they do not show the kind of software they use in the site. Any of the online betting hall brands using computer software supplied by bigger gaming computer software brands hold a license since a software manufacturer simply will not offer gaming computer software to on line betting hall if they don`t hold a proper license to run a betting site.

Support:
You ought to check and see if there`s a telephone # for you to call if you run into troubles. Find out whether gaming room website offers real-time chat assistance while casino games playing or if user support will be handled solely via email. The wagering room you should rather play on would provide many comfortable ways in order to get in touch with them. Do not hesitate to call their toll free user support line if only in order to check that it`s operational. Perhaps you want to test response time to customer assistance questions before you risk your cash. Generally, support employees will be available twenty-four/seven.

Other Issues of Interest:
All casino games brands run promotions. However, it`s valuable to read any fine print section to say how beneficial the promo truly is. Normally, the offers are very good. You should remember to examine all betting hall Rules and Conditions. The features are typically beneficial and the gambling sites are not trying to fool you. However, you ought to be aware that certain promotional offers are not as good as they look at first glance.

Once more, read all Rules and Restrictions and ensure you comprehend them.
Furthermore, ensure you`re able to put down real cash before you decide to play casino games on your betting room website. US citizens, Canadians, Danes and residents of Eastern Europe and Russia might be barred from the gaming room.

Check to see if the on-line gaming web-site is functioning appropriately. If not, how will you be certain the gaming program will? Check another gambling hall.
online betting room payout rates: Typically, how much does the casino return to gamblers when one hundred US$ has been wagered? This should be a minimum of 95 USD (ninety-five percent) or more.


BetVictor Review

The ‘gentleman’s bookie’ has grown significantly since it was set up as a small family business back in 1946. Victor Chandler, now known online as Bet Victor, doesn’t claim to be a specialist in one particular sport and its ‘Jack of all trades’ approach means there’s always plenty to choose from.

Sports Betting Markets

As you can see, BetVictor’s sportsbook is substantial with bets offered on all of the following sports.

Baseball, basketball, bowls, boxing, UFC, cricket, cycling, darts, football, futsal, Gaelic Games, golf, greyhounds, handball, horseracing, ice hockey, motor racing, motorcycling, Olympic games, rugby league, rugby union, snooker, speedway, tennis, US horseracing, skiing and volleyball.

Their in-play markets are varied and with football, golf, snooker, tennis and horseracing featuring heavily there’s plenty to put your money on.

Sportsbook Website

BetVictor.com has recently received a facelift and as a result is now one of the cleanest looking sports betting websites out there.

Users will be immediately drawn to the top six biggest markets and events being offered via the striking rotating image banner at the top of the page, but navigation to other sports is very simple too.

Simplicity is the key to the BetVictor website so there isn’t quite the range of extras you’d get with other bookmakers but what this site is great at is making betting online easy and fast. However, to accompany their in-play features you can listen to live commentary from horseracing in the UK and Ireland and the biggest football matches of the week as well as the audio feed from Sky Sports Soccer Saturday.

Coral Review

This traditional British bookie is at the top of the tree when it comes to football and major sports betting. Through their simple online betting portal they attract customers from over 100 countries who are privy to some of the best fixed odds on all the major sporting events.

Sports Betting Markets

Compared to some other online bookmakers Coral don’t offer the widest range of sporting events to choose from, but what they do offer is a huge choice of betting options within the most popular sports in the UK and USA such as football, cricket, rugby and NFL. Their list includes:

American football, baseball, basketball, boxing, cricket, cycling, darts, football, Formula 1, golf, greyhounds, horseracing, ice hockey, motorbikes, Olympics, rugby league, rugby union, snooker, tennis and volleyball.

Sportsbook Website

Their website looks and performs well with quick links to football, horseracing and greyhounds along with the popular ‘Goals, Goals, Goals’ coupon.

The rotating banner at the top of the page highlights the top five betting events at any given time and all other sports are easier to navigate to down the left hand side of the page. ‘Bet in Play’ is also easy to use and understand if you’re new to online sports betting – breaking down events into ‘Live Now’, ‘Next 3 Hours’ and ‘Later’.

Other features include Coral’s in-house radio feed covering all major domestic football matches, horseracing and greyhound racing and there’s also Sky Sports News Radio and live audio of Soccer Saturday with Jeff Stelling.

Coral do provide a striking interactive Flash cricket scoreboard with live updates on most major matches and the website also hosts a neat F1 microsite that comes to life between March and November.


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Skills/Classes

  • General
    • The purchasing cost of level 2 skills has been reduced slightly.
    • Common skills and Racial skills will now be listed in their own groups on the skills tab.
    • Fixed a bug that was preventing mount items and instruments from updating their ‘usability’ border when the player earns the required passive
      skill to use them.
    • Fixed a bug with “Mischievous Glee” (Burglar) and “Sign of Power: Wizardry” (Lore-master) that was causing some enemies to assist the player in combat.
    • Fixed a bug that was causing skill quickslot buttons to remain grayed out after the player was knocked down, stunned, etc.
    • Fixed a bug that was preventing stealth-only Burglar skill quickslot buttons (e.g. “Burgle”) from graying out while not in stealth mode.
    • Fixed a bug that was preventing Guardians from contributing to a Fellowship Maneuver started with their “Turn The Tables” skill.
    • Quickslot skills will now act like other UI’s. When activated, they sort in front; otherwise, they sort in back.
    • Added an option to show only trainable skills in the skill trainer window.
    • When examining a skill that has a minimum level above your current level, it will now show stats relative to that level instead of your current level.
    • Skills missing a required trait will now be shown grayed out in the skills panel until the trait is slotted.
  • Champion:
    • The trait Blood-lust no longer gives +25 morale.
    • The Traits Vicious Strikes, Deadly Strikes and Deep Strikes have had their tooltips updated to more accurately represent what they do. Wild Attack never received bonuses from these traits.
    • The Traits Call of the Wild, At the Ready, Patience, and Heavy Shield Use have had their tooltips updated to more accurately represent what they do. They have not decreased damage taken during Fervour since Beta started.
    • Many skills and traits have had their tooltips updated to more accurately reflect what the skills or traits do. No skills or traits have had their functionality changed by this fix; only the tooltips have been changed. Please note that other patch notes may indeed change the functionality of some skills and traits.
    • The Champion has a series of new skills available between levels 40 and 50.
      • Heroics (40) – This skill costs a lot of power, and heals the power of all nearby fellowship members. This skill requires a defeat event.
      • Rising Ire (42) – This skill transfers monster threat from a target fellowship member to the Champion. It is on the same cooldown timer as
        Ebbing Ire.
      • Ebbing Ire (44) – This skill transfers monster threat from the Champion to a target fellowship member. It is on the same cooldown timer as Rising Ire.
      • Glory (46) – This is a toggle skill that increases power and fervour regeneration at the expense of melee damage output.
      • Blocking Blades (48) – This skill raises the Champion’s Parry rate, and will remain active for as long as he stays in combat. After he drops
        out of combat the effect will dispel in 10 seconds. This skill requires a defeat event.
      • Red Haze (50) – This skill provides a fervour pip upon use, and an additional fervour pip every 7 seconds, and will remain active for as long as he stays in combat. After he drops out of combat the effect will dispel in 10 seconds. This skill requires a defeat event.
    • Ferocious Strikes – Has had its critical damage multiplier increased, its power cost slightly increased, and its reset time increased to 30 seconds. Ferocious Strikes previously blocked all skill actions for a long time after use. This time has been reduced significantly.
    • The Champion’s Multi-Hook attacks were not applying a multiplier on any attack past the first on critical hits. The 2nd and 3rd attacks now have a small damage multiplier and will apply bleeds if the associated Champion trait is slotted.
    • Champions should no longer see two rank 4 Accuracy traits. Having more was an error.
    • The Champion “Fervour” skill no longer generates Fervour when the player is not in combat. Fervour will decay a little slower when out of combat to compensate for this change.
  • Guardian:
    • The Guardian skill “Protection,” when paired with the trait “Selfless Defense,” was not working as the tooltip described. The trait now correctly reduces the threat on the Guardians target by 10%.
  • Hunter:
    • Hunters’ melee critical passive traits have been upgraded to ranged critical traits.
    • Hunter Stances were disabling auto-attacks, which could be undesired if switching stances in combat. Now, using a stance will not affect your auto-attack (it will either stay on, or stay off).
    • The Hunter’s crafted “Bear Traps” now remain in the world longer, increasing from 60s to 3m
    • The placement distance of traps is now slightly closer to the player
    • The Hunter’s campfire now remains in the world for 3m (and the cooldown has been increased to match)
    • The movement speed debuff for Strength Stance + Quick Shot is no longer overridden by the Champion’s Hamstring
    • Desperate Flight no longer has an induction timer; to balance this, the cooldown of the skill has increased to 30m
    • Hunters should no longer be stuck in combat mode if they manage to defeat an opponent by placing a trap on them.
    • New icon fix for the Hunters’ Stance skills.
  • Minstrel:
    • Lay of the Hammerhand, Herald’s Strike and Cure Fear have been moved into the “Theater and Inspirations” Skill category. No changes
      have been made to the skills.
    • The Minstrel’s Instrument Power cost benefits have been changed for clarity.
    • Minstrels now can find lute strings that lower their healing threat. String them on your lute for a more subtle play!
    • Song of Soothing now reduces more aggro.
    • Updated the Drums Instruments to now do more damage, but cost more power.
  • Captain
    • The Captain’s Summoning Horn cost has been adjusted.
    • The Captain’s Last Stand skill no longer protects him from falling damage.
    • Captain Trainers now offer the Rank 2 Evade Passive Skill at level 21, as opposed to the Rank 1 Evade Passive Skill (which was already being offered at level 13)
    • Command: Relentless Attack, Command: On Guard, and Command: Focus are now consistent with their skill icons
    • Noble Mark now has a proper icon
    • The Captain skill Defensive Strike now has a 3 second cooldown.
    • The damage from Pressing Attack is now skewed more heavily towards the second attack (The overall damage of the skill still remains the same).
    • Critical hitting on the second swing of Pressing Attack will now enable your defeat response skills.
    • The Herald skill Coordinated Attack will now do 50% more damage if executed from behind the target.
    • Captain “Command” buffs have been renamed to “Tactics” and can now be used on yourself.
    • The damage dealt by crits with Devastating Blow has been increased slightly.
    • Tactic: Relentless Attack now improves your Melee, Missile, and Tactical Crit Chances by 3%
    • Telling Mark now increases the amount of damage dealt to the target, instead of your chance to crit.
    • The Max Morale and Morale Regen buffs of your base Banner of Hope are now stronger.
    • The Power Cost of Defensive Strike, Rallying Cry, Shield of the Dúnedain, Oathbreaker’s Shame, and all of the Captain’s Marks has been reduced.
    • Captain Marks from multiple Captains should now stack properly.
    • Decreased the damage variance on Noble Mark (the overall DPS remains the same)
  • Burglar
    • It’s a bummer for Burglars when you use a Conjunction Starter skill just when a monster is entering the post-combat state immunity phase. We’ve
      updated both Trip and Exploit Opening, as well as Marbles, so they cannot be used while the target is immune to negative states. They can still be used if a monster is immune to conjunctions — because you might still want the skill to use as a stun — but that immunity always follows a conjunction and comes after the overall immunity state. (So it should be easier to anticipate that and not accidentally use the ability.)
    • The Burglar “Hide in Plain Sight” and Warg “Disappear” skills have been updated to end any channeled attacks on the player when they are activated, e.g. the Lore-master’s “Power of Knowledge” skill.
    • The Burglar’s “Find Footing” skill will now properly clear “Riddle” effects from another Burglar when sparring.
  • Lore-master
    • Purchase price for Lore-master’s skill Blinding Flash has been reduced.
    • Test of Wills now has a greater chance to crit and a larger magnitude crit multiplier.
    • Blinding Flash has had a tweak to its resistance rate. Inner flame, although can now only be used when you have a pet summoned, now heals the pet as well as the Lore-master.
    • Your window for performing “Flanked!” attacks has increased its duration.
    • No more missing Improved Staff Strike windows or Sign of Wizardry heals.
      • Bear skills have been improved.
      • Bear stuns now last longer.
      • Bear Force Attack now lasts longer
      • Bear Hug is less likely to miss against on level creatures.
    • Healer trait now raises the output of all your healing skills by 10%.
    • Lore-master’s Blind Flash works on Ancient Evil.
    • Bear Treats! Want to make your bear tougher? Feed him honey! These treats raise mitigation and threat.
    • Bears won’t stun on crit anymore but will do 2x damage and have a raised crit chance.
    • Sign of Wizardry Damage has been increased.
    • Burning Embers’ initial pulse of damage has been increased.
    • Raven’s Aura of Protection Shadow Mitigation has been both raised to 15% but now also starts from the beginning with that level of protection. Protect your party from the Shadow magic wielding Undead!

Gameplay

  • We don’t support changing from one kind of Stealth to another (say from the Racial Trait Hobbit Stealth to a Burglar Stealth). So, to prevent players from accidentally switching and revealing themselves to nearby monsters during the transition, we made a change to prevent switching.
  • Stealth detection distances have been updated slightly. Now, the distances that Players detect AI-Monsters who are close to or below their level has been slightly increased. AI-Monsters will also alert to Players at a slightly increased distance.
  • Look out! Now, Monster Wound debuffs can also disable your defenses!
    • Injury – Debuffs Might. Now, it also disables “Parry” chances.
    • Sprain – Slows movement speed. Now, it also disables “Evade”
      chances
    • Dislocation – Slows attack speed. Now, it also disables “Block”
      chances
  • Halberds now produce more threat than before.
  • Fate’s contribution to power regeneration in combat has been raised.
  • Fixed a bug that would cause ranged attackers to switch to melee weapons and stance briefly after their first shot in combat.
  • Improved target detection for all area-effect skills for both players and monsters.
  • You can no longer summon players to you with the “Hewn Rallying Horn” (Captain) or the Guardian’s “Acorn Whistle” if you are inside of a private instance.
  • Improved combat feedback when the target is immune to some aspects of skill effects or weapon procs, e.g. “fear” effects.
  • Out-of-combat only skills that are in progress when the player enters combat will now be interrupted immediately, e.g. the Lore-master’s “Raven Lore” skill.
  • Items and objects in the world that cannot be used in combat will have their usage countdown interrupted immediately if the player enters combat while trying to use them, e.g. food.
  • Fixed a bug that was causing stealth to break occasionally when the player won a roll on dropped loot.
  • When combat ends, any harmful skill that you have queued for execution will be canceled.
  • You are no longer able to change equipment while performing some actions, e.g. mining or carrying mail in the Shire.
  • Updated auto-attack to help prevent unintended attacks when combat ends.
  • Fixed a bug that could result in players being stuck contributing to a Fellowship maneuver until they logged out and back in again.
  • Throwing daggers/axes have increased range (was 20 meters, now 30 meters).
  • When sparring, the clock now starts counting down seconds immediately.

More about The Lord of the Rings game here http://rs-df.com/the-lord-of-the-rings-game-review/


William Hill is a world leader in sports betting and probably the best-known bookies in the UK. Established in 1934 William Hill has more than 2,000 betting shops, 13,000 employees, 450,000 telephone clients, 7,500 Fixed Odds Betting Terminals, and 600 AWP machines with a $15 billion annual turnover.

Sports Markets

William Hill is practically an icon when it comes to sports betting and has a truly impressive selection of the most popular sports in the UK and abroad.

Their full list is as follows:

Horseracing, football, tennis, cricket, rugby union, greyhounds, American football, basketball, golf, F1, NASCAR, MOTO GP, speedway, Australian rules, boxing, futsal, handball, motorbikes, rugby league, UFC, MMA, athletics, cycling, GAA football, ice hockey, Olympics, snooker, baseball, darts, GAA football and hurling.

As you would expect, the mainstream sports offer a more comprehensive range of betting options; so you’ll be spoilt for choice when it comes to horseracing, football and cricket.

In-play betting is offered at William Hill too. However, their choice of in-play sport isn’t quite as good as some of their rivals, with football, tennis and greyhound racing being the three biggest markets.

Sportsbook Website

The WilliamHill.com website is fairly simply to navigate and use, with the day’s biggest events and offers clear for all to see at the top of the page. Live streaming is offered on European and Australian football as well as selected international cricket and tennis matches. Log in at the right time and you’ll catch live handball and beach soccer too.

If you visit the subtly marked ‘Sports Betting News’ page you’ll be treated to a live RSS feed, podcasts and radio commentary and punditry on the day’s biggest horse races form the UK and Ireland.